Notation: role/name, damage, health, ability (- death penalty) HUMAN ----- Racial bonus: 5 selection points. Cleric, 2, 7, Healing 3 2 - Adjacent units take 1 damage Paladin, 3, 9, Summon 3 Squires/Farmers - -1 armour for 1 turn Dwarf, 3, 6, Smite 2 - Adjacent units move one hex away (if possible) Thief, 5, 3, Rebound Knight, 4, 7, Armour 1 Wizard, 2, 3, Summon 1 Adept/Farmer Bowman, 3, 3, Range 3 Footman, 2, 5, Combine Priest, 1, 4, Healing 3 1 Adept, 2, 2, Range 2 Squire, 2, 2, Armour 1 Farmer, 1, 1, Combine ELF --- Racial bonus: Commanders have 2 abilities Huntress, 4, 3, Range 6, Poison 2 - -2 movespeed for 1 turn Dryad, 3, 3, Healing 2 3, Summon 2 Steeds/- - -1 health for 2 turns (*current and max) Ancient, 6, 14, Armour 2, Active - You lose the game Ent, 3, 4, Armour 3 Archer, 5, 3, Range 4 Javelineer, 6, 3, Range 2 Enchanter, 2, 3, Summon 1 Steed/Bear Sprite, 2, 3, Phasewalk - Steed, 2, 2, Active Bear, 4, 4, Armour 1 - UNDEAD ------ Racial bonus: No commander death penalty Lich, 2, 8, Poison 3 Banshee, 3, 6, Phasewalk Dread Knight, 5, 5, Armour 2 Demon, 5, 4, Poison 2 Dread Wolf, 4, 5, Active Greater Zombie, 5, 5, Revive 3 Ghost, 2, 2, Phasewalk Necromancer, 2, 4, Summon 2 Skeletons/Shamblers/Lesser Zombies Zombie, 3, 3, Revive 2 Skeleton, 2, 1, Active Shambler, 1, 3, Poison 1 Lesser Zombie, 1, 1, Revive 1 AVIAN ----- Racial bonus: +1 movespeed Griffon, 3, 4, Combine - -1 movespeed for 2 turns Archangel, 6, 5, Smite 1 - -1 damage for 1 turn Phoenix, 5, 3, Revive 3 - Sacrifice a unit Night Fury, 5, 1, Rebound Dragon, 3, 3, Range 4 Hornet, 2, 1, Poison 3 Hawk, 3, 1, Active Owl, 2, 3, Armour 1 Beacon, 0, 4, Summon 5 Bees/Pixies/- Bee, 2, 1, Combine - Pixie, 1, 2, Phasewalk